Saturday, March 5, 2016

Nanovor Talk #3 - Battle Strats


Hey guys...it's been a while, hasn't it? I decided to stop doing Nanovor Talk...well, almost a year ago now, because it wasn't getting many views and still really hasn't. I have decided to come back to this, however. I have been(As no-life as it sounds, I actually have found the time to do this...) studying Nanovor. Thanks to the people over at Project Nanoscope (if you have an old Nanoscope or two and want to upgrade them to the last version before Nanovor shut down, go there. Definitely worth it. If you aren't too good with computers, I really don't recommend that you go there, unless you just want to try it...be warned though if you don't know what you're doing...it could end bad for your Nanoscope.), I have been learning a lot more about Nanovor. I mean a LOT more. I know some good strats for battles, I understand evolution trees almost completely, I know stats of a lot of  Nanovor...and I want to share this knowledge. I know how hard it can be to find information of Nanovor now-a-days. I don't really know what to share, but I will think of some things. If you want me to share something specifically that you want to know, just let me know in the comments. For now, I'm going to be telling about some battle strategies and what Nanovor are good for what and when.


Nanoscope

One thing that I've learned from battling friends and doing some of the solo adventures of my 3 Nanoscopes is that Magnamods are really well-rounded. If you find the right swarm, it's really hard to lose. I haven't found this swarm with any other "class" yet. I'm not saying that the other "classes" are bad, I'm just saying that if you get a strategy in motion with Mags, it's over. My favorite swarm is Electropod 1.0, Electroshield 1.0, Electrobull 1.0, and Phase Tank 1.0. This swarm is really OP and there is virtually no way to stop it. You don't necessarily need these exact Nanovor for this strategy, as I'm sure that you can use it with the other "classes" now that I'm thinking about it, but I just use these 'Vor because...well, I like the Electro tree and Phase Tank is probably the most OP 'Vor in the game. As long as you have at least 2 'Vor that have a 1 EN using move (To see what EN is go to previous Nanovor Talks) and at least 1 REALLY heavy hitting 'Vor. Of course, with my set-up, I have either a 3 1 EN using and 1 Heavy Hitter or 2 and 2. Electrobull can really be either. So can Electroshield, but he can take more hits, so Electrobull is my first choice to move into the attacking lane if needed.

                            Electrobull


I call this strategy "Zerg Rush". What you do is let all of the smallest, weakest guys in first to use the 1 EN attacks. If you start falling behind, your third 'Vor, in my case Electrobull, will be pulled into what I call the attacking lane, in which I will use some energy on him to use his strong attack. Finally, on your last 'Vor, you can unleash chaos. I choose Phase Tank because he has an attack that does a MASSIVE 98 damage. There are plenty of 'Vor that come close to him, but none that I know of that pass him. This strategy has worked for me every time that I have used it.
Phase Tank


Another strategy that I use is a Mag exclusive strat. I call it "Big EN".  A Nanovor that you MUST have is Circuit Tank, as this strat revolves around him. You also want to have a 'Vor that can hit for 1 EN and the rest REALLY heavy hitters. This swarm is meant to dent your opponent. You must also have all Mags. On the first turn, it starts out much like Zerg Rush, in which you send in your little (Or big) guy to do a 1 EN attack. Make sure that you swap on the second turn that you use your 1 EN attack (unlike in Zerg Rush) into Circuit Tank. You then use his Big Power-Up move. This, if you have a Mag out, allows you to get an extra EN each turn. On the same turn, you could swap into a huge hitter (although you will only get 3 EN so you can't really do an all-powerful attack) or keep Circuit Tank in and use his 3-EN attack. This stays on the whole game, so just make sure you have all Mags. Thanks, Circuit Tank!
                                                             Circuit Tank

Well, that has been a Nanovor Talk with me, Johnny. If you have suggestions for what I should talk about next time, please leave a comment. I could talk about stats, I could talk about new strats if I come up with them...whatever you guys want. Until next time, this has been Johnny, signing off, and I will see you guys next time! Sorry, force of habit...

Wednesday, March 25, 2015

Nanovor Talk #2 - Nanovor Species - Wave 1

Before I start, sorry for this a few days late, I've been a little busy because of Spring Break. Ironic, isn't it? On to the blog!

Last week, I told you guys I would talk about the species of Nanovor, which I will. Nanovor are divided into three "classes"; Magnamods, Velocitrons, and Hexites. Magnamods are big, buff guys with a lot of STR and ARM. Velocitrons are tricky, usually have low armor, and are good for setting up and getting energy. Hexites are little speedy buggers who like to trap their opponents and mess with your strategy.

Now I will be talking about the Wave 1 Nanovor. I am very familiar with the Wave 1 Nanovor, Wave 2 are more unknown now since Nanovor shut down not long after Wave 2 came out.

Wave 1 Magnamods are pretty sick. When you started the online game, you got Electropod 1.0 and, after you beat the tutorial, Tank Walker 1.0. If you play on the Nanoscope(which I will talk about more next week) you start(ed) with Tank Walker 1.0 as your Magnamod. Now, the four base Nanovor in the Magnamod class are Tank Walker 1.0, Electropod 1.0, Gamma Stalker 1.0, and Mega Scorpion 1.0. Tank Walker 1.0 branches off into Tank Walker 2.0 and 3.0. He can otherwise go to Tank Strider 1.0 and 2.0, both have more ARM and more powerful attacks. Electropod 1.0 can evolve into Electropod 2.0 and 3.0. Alternatively, he can turn into Electrobull 1.0. Electropod 1.0 can then turn into either Electroshield 1.0 or Electrobull 2.0. All Nanovor in this tree are very good. Gamma Stalker is more of a liability if you have the 1.0 version in a battle. When you evolve it, however, into either Gamma Stalker 2.0/3.0 or Gamma Fury 1.0/2.0, it turns into a complete beast. It turns from being utterly horrible to insanely good. Megascorpion starts out pretty great, especially for a base Nanovor. It can evolve into either Mega Scorpion 2.0, who can evolve into Megaspike 1.0(who nobody recommends) or Mega Doom 1.0, my personal favorite Nanovor.


Mega Doom 1.0


By the way, if you are looking for stats, I will get into that in a later blog. I will also get into Wave 2, at least as good as I can. Also, I am leaving out the (blank).1 Nanovor because I am not 100% sure about which go where. If you are confused to what this means, don't worry about it.

The Velocitrons for Wave 1, were, again, pretty great. The base Nanovor were Plasma Lash 1.0, Doom Blade 1.0, Phase Stormer 1.0, and Storm Spinner 1.0. Plasma Lash 1.0 evolved into Plasma Lash 2.0/3.0 and Plasma Locust 1.0/2.0/3.0. Plasma Lash 2.0 can evolve into Plasma Lancer 1.0. Doom Blade 1.0 evolves into Doom Blade 2.0. Doom Blade 2.0 can evolve into Doom Mantis 1.0/2.0 or Doom Blade 3.0. Doom Blade 3.0 can evolve into Doom Bringer 1.0. Phase Stormer can evolve into Phase Stormer 2.0 or Phase Tank 1.0, a rather cute looking Nanovor (for a Nanovor) but completely deadly in battle.

(I tried to find a picture of Phase Tank 1.0 to put here, but could not find one. If you could link me to one in the comments, that would be much appreciated. Thanks.)
Phase Stormer 2.0 can evolve into Phase Stormer 3.0 or Phase Spiker 1.0.


Last in the Velocitron department, Storm Spinner 1.0. Fun fact about Storm Spinner 1.0! It was the main character of the webisodes', Lucas Nelson, favorite Nanovor. Storm Spinner 1.0 can Evolve into either Storm Spinner 2.0 or Storm Hunter 1.0, and Storm Spinner 2.0 can further evolve into Storm Spinner 3.0.


(Brief break here. Sorry if these blogs are a  bit random and jump all over the place, but I am human, and this is how I am!)

Now, onto the Hexites. The base Hexites are Spike Spine 1.0, Gigastalker 1.0, Circuit Flyer 1.0, and Battle Kraken 1.0. Spike Spine 1.0 can go into Spike Spine 2.0 and further into 3.0, or can go into Spike Hornet 1.0 and further into 2.0 of that. Gigastriker has the biggest evolution Tree. Gigastriker 1.0 can evolve into Gigastriker 2.0 or Giga Wing 1.0. Gigastriker 2.0 can evolve into Giga Siren 1.0, Gigastriker 3.0, or Giga Tangler 1.0. Giga Tangler 1.0 can evolve into Giga Tangler 2.0. Circuit Flyer 1.0 can evolve into Circuit Flyer 2.0 and then 3.0, or it can go into a sick Magnamod, Circuit Tank. (I forgot to mention earlier, Nanovor can, but seldom do, switch classes when they evolve.) Battle Kraken 1.0 can evolve into Battle Kraken 2.0/3.0. Battle Kraken 2.0 can evolve into Battle Phaser 1.0.

Battle Phaser 1.0


Well, that's it for this week guys. This week was just a brief run down on all of the Nanovor species in Wave 1. Eventually I will make this for Wave 2 and make one for the stats of this wave. Well guys, until next time, Connect, Collect, and Read This Blog! Haha...get it? Nanovor's old slogan was Connect, Collect, and Battle, and I turned it into...oh never mind...


Sunday, March 15, 2015

Nanovor Talk #1

So, I don't have the slightest idea how many people still remember that old 2009 virtual "card" game nanovor. I say "card" because that's what people labled it as, when, really, it was a  monster battling game, but I can see where people are coming from to call it a card game.
Anyway, it was one of my favorite games, and it went down back in 2012-2013 ish. They made an IOS app after the PC game went down, and it went HORRIBLY. The original Nanovor, or as I call it, the Better Nanovor, went down around 2011, out of the creator's choice, and they created a "sequel" to the game called Nanovor Evolutions. While it was fun, it was not near as fun as the original Nanovor.
The game itself was a game where you battle these little nanoscopic (smaller than microscopic) monsters. They are made of silicon and live in computer chips and electronics and things of that sort. They were discovered when Lucas Nelson, a freshman in high school, built a home-made micropscope to try to find dust mites on his computer. He thought he could find dust mites on his computer because he learned in his science class that he could find dust mites everywhere. When you started the (original) game, you started with two Nanovor, Doom Blade 1.0 and Electropod 1.0, both of which are shown below.

           Electropod 1.0
  
                                                                                           Doom Blade 1.0


In the tutorial, which was as soon as you logged in to the game pretty much, you fought Lucas, who had a Doom Blade 1.0, with your two Nanovor. If, nevermind, it's impossible to lose that tutorial unless you do nothing but pass, WHEN you win, you get a Tank Walker 1.0.
                                                                    Tank Walker 1.0

The battles are pretty cool. They consist of 2-4 players. Each players can have a certain amount of Nanovor. You choose your Nanovor, obviously, before the round starts, and you can have a certain "swarm value" limitation. Each Nanovor takes a certain swarm value. The usual swarm value limit is 1000. The lowest swarm value I believe is Plasma Lash with 155. When the battle starts, you start with 2 "EN" or energy. Each attack takes energy. Not all attacks, as you could guess, do damage.

But before I get into that, I forgot to say that Nanovor have certain stats, STR (Strength), SPD (Speed), HP (Health), and ARM (Armor). Strength determines how hard your Nanovor can hit. Speed determines how much of a chance you have of going first (Let's say you have 10 SPD and your opponent has 20. You have a 10/30 chance, or 1/3 chance, of going first). Health determines how many hits your Nanovor can take before it gets "splatted"(killed in Nanovor terms). Armor determines how much damage is reduced from how much you take(Let's say you have 5 ARM and I attacked you for 50 DMG(Damage). You subtract 5 from 50, so I only deal 45 DMG).

After you use an attack, which, if it is on the first turn, has to take 2 or less EN to use, you can swap out Nanovor. This is really good for creating strategies. Let's say I send out a Doom Blade 1.0 and use Berserk, a move that only cost 1 EN but does some serious damage. Now next turn I will have 3 EN. Next, I will swap into Tank Walker 1.0 to do a serious 3 EN Tank Gore attack.

If you are still lost or confused, I will explain more in detail later, but for now, here's the YouTube video of the trailer for Nanovor. It's pretty awesome.




I will see you guys next time in Nanovor Talk, which I will try to make a weekly thing! Next week, I will talk more about the different species of Nanovor. Take care!